Mil'jobs
Reserved Recruitment Transformed
My Roles
UX Designer
UX Researcher
UI Designer
Tools
Figma
What Is Mil'jobs?
Mil'jobs is a mobile recruiting application designed for the Israeli army, specifically for short-term reserve service.
The application is used by soldiers who are responsible for recruiting fellow soldiers.
Within Mil'jobs, users have the ability to post new job openings, review applications, and select the most suitable candidates for the positions.
The Research
Recruiting Soldiers Within the Service
I visited the military unit and conducted interviews, observations, and surveys with the military recruiters.
This allowed me to gain valuable insights into various roles, their requirements, daily routines, challenges, and sources of frustration.
I delved deep into the recruitment routines, uncovering:
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A high abandonment rate.
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The different inefficiencies and suggestions brought up by the users
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User's wishlist for an intuitive tool.
Private-Sector Recruiters
Separately, I also interacted with private tech sector recruiters.
I observed and interviewed a high-tech company recruiter using a system named "Adam".
This experience offered a contrast to the military's methods. It emphasized the importance of intuitive design, efficiency, and comprehensive candidate profiles in modern recruitment processes.
Results and Conclusions
After 9 interviews and some surveys and observations, I began to understand the needs and behaviors of the users.
The users can be represented by two personas:
Maya - The Regular Recruiter
Demographics:
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Age: 19
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Gender: Female
Background:
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Daily user of the recruitment system.
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Smartphone-savvy, using it for various personal activities.
Goals:
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Post job openings efficiently.
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Quickly review applications and select candidates.
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Finish tasks by 3:00 PM.
Quote:
"I just want a system as easy and intuitive as the apps on my phone."
As heavy users of smartphones, they prefer a user-friendly interface that does not require extensive training.
Daniel - The Recruit Unit Officer
Demographics:
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Age: 23
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Gender: Female
Background:
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Oversees the entire recruitment process.
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Occasionally uses the system, primarily when there are issues.
Goals:
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Have a system that offers insights and control over the recruitment process.
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Efficiently address any issues that arise in the recruitment process.
Quote:
"I wish our system presented job openings in a way that truly entices potential applicants."
While monitoring the overall recruitment process, they seek a system that provides the necessary insights when needed.
The regular recruiters are the primary users of the systems.
Both groups typically work until 3:00 PM each day and are strongly motivated to complete their daily tasks by that time.
A remarkable 80% of respondents reported that they had abandoned the job submission process midway in the past month.
"It's not a difficult job, it just feels Sisyphean at times"
Key Insights and Takeaways
Research set the stage;
Design steals the show.
Let's dive in!
Paper Prototyping
I start my design with simple, low fidelity paper sketches to figure out the best user flow and design.
Those paper prototypes enabled a design iterations and usability testing in early stages, fostering creativity while minimising risks through early identification of usability issues and enhancing user-centric development.
Defining User Flows
Flow #1: "Submitting a New Job Opening"
Flow #2: "Reviewing an Applicant"
Full User Flow Diagram
Design System
Establishing a Coherent Visual Language: Developing a unified look and feel for the system, where System Design acts as the foundational building blocks of the design.
Designing Components
After translating insights from the paper prototypes, I developed the digital designs for Mil'jobs. These high-fidelity screens were A/B tested to optimize key interactions, and I continuously compared them to user needs and industry standards.
The Solutions
The design decisions for Mil'jobs focus on the user needs and pain points discovered from the research.
POP-UPS:
Simplifying Task Flows
The research showed that users were frequently overwhelmed by too much information, leading to task abandonment.
With pop-ups, users can focus on one task at a time.
These pop-ups appear gently, only when a user taps on a field they intend to complete.
By isolating the user's focus to a single component, the chances of them abandoning the task decrease.
The job submission form is broken down into manageable segments.
Cards:
Quick Glance at Jobs and Applicants
Job cards and Applicant cards allow users to efficiently review multiple positions and applicants simultaneously, eliminating the necessity to delve into specific details for commonly used information.
Instead of flooding users with too many details, cards present the essentials in a clear, digestible way.
Colors:
Enhancing Clarity
Strategic use of colors guide user attention and help differentiate between data types.
Notifications:
Staying Informed
Providing timely updates and alerting users in situations requiring their attention, ensuring that the users are constantly updated
Testing and Evaluation
I introduced users to the new app, using the Figma app on my mobile device.
Some users felt they were interacting with the actual app.
Stakeholder and Developer feedback also played a significant role.
They were actively involved in the Feedback Process, and their input has supported the design direction.
It's Not Over Yet,
In the next few months, I plan to conduct a Post-Deployment Analysis.
I aim to check task abandonment rates and task completion times, hoping to see improvements and better understand user behavior.